commits

date

comment

81799
by Project Collectio...
(10 downloads)
Oct 1, 2012
9:57 PM

Upgrade: New Version of LabDefaultTemplate.xaml. To upgrade your build definitions, please visit the following link: http://go.microsoft.com/fwlink/?LinkId=254563

81798
by Project Collectio...
(0 downloads)
Oct 1, 2012
9:51 PM

Checked in by server upgrade

39872
by DaSwampy
(73 downloads)
Nov 18, 2009
11:17 PM

Fresh start with content.

39871
by DaSwampy
(10 downloads)
Nov 18, 2009
10:55 PM

39870
by DaSwampy
(10 downloads)
Nov 18, 2009
10:52 PM

39869
by DaSwampy
(3 downloads)
Nov 18, 2009
10:49 PM

39868
by DaSwampy
(7 downloads)
Nov 18, 2009
10:49 PM

26803
by DaSwampy
(74 downloads)
Jul 6, 2009
10:08 AM

-Completed UI!
-Added place holders for UI icons.

26790
by DaSwampy
(15 downloads)
Jul 6, 2009
6:50 AM

-Removed a lot of files that have been moved over to the UnitLibrary.dll.

26443
by DaSwampy
(2 downloads)
Jul 4, 2009
1:53 AM

-fixed bug with a NaN error in farseer engine
-added basic UI
-added place holder icons
-added place holder bullet image.

26432
by DaSwampy
(0 downloads)
Jul 3, 2009
11:13 PM

-Fixed a bug with the farseer engine
-The game now only starts when you hit enter.
-Minor fixes to get started on UI

26027
by mwilliams1337
(0 downloads)
Jul 1, 2009
6:19 AM

26026
by DaSwampy
(0 downloads)
Jul 1, 2009
6:10 AM

-made changes to rotation of Player

25886
by DaSwampy
(2 downloads)
Jun 30, 2009
8:35 AM

-Edited a few things for compatibility reasons.

25540
by DaSwampy
(4 downloads)
Jun 17, 2009
8:00 AM

-Fixed points not showing up.
-Got rid of AI Manager... for now.
-Still working on implementing power ups.

25539
by DaSwampy
(6 downloads)
Jun 17, 2009
7:46 AM

-Changed the names of some files.
-Completed writing of PowerUps.
-Power ups still need to be tested.

25494
by DaSwampy
(3 downloads)
Jun 15, 2009
8:52 AM

-Implemented Points dropped when Enemies die.
-Implemented Tower creation restriction based on how many points you have.
-Modified MainGameScreen.cs to better suite the usage of ComponentManager.
-MainGameScreen now draws the player health, points, and total enemies killed.

25484
by DaSwampy
(4 downloads)
Jun 14, 2009
4:41 AM

-Added sample xml content for the different Emitters in the Game.ico
-Made minor revisions to balance.
-Editted MainGameScreen.cs so you have the option to hit p or o to enable or disable drawing and updating the Game

25482
by DaSwampy
(1 download)
Jun 14, 2009
12:02 AM

-Created MPE Patch.patch
-Updated FarseerPatch.patch
-Implemented ParticleEffectsM.cs
-Changed all the Managers from being DrawableGameComponents to just being Managers.
-MainGameScreen.cs now controls if everything is being drawn, being updated, being created, being deleted, via ComponentManager.cs.
-Much faster now.
-Fully working with XNA 3.1
-Add bools as options to PhyObj.cs and UnitManager.cs for determining whether or not you want the PhyObj preloaded into the FarseerPhysics.dll.

25464
by DaSwampy
(6 downloads)
Jun 13, 2009
10:52 AM

-Finished implementing ParticleEffect into the game!
-The game now has a huge lag factor. It gets 5 fps for about 5 minutes at the beginning of the game, then it clears up and gets 100fps. I don't know if it's from upgrading to xna 3.1 or not, but the only changes made thus far have only been the ParticleEffects.
-The game still lags even when I don't instantiate the ParticleEffectsM.cs class, will try to revert back to 3.0 with the upgrades to ParticleEffectsM.cs to see if it resolves the issue. It may also be that the latest build of FarseerPhysics.dll is bad.

25463
by DaSwampy
(4 downloads)
Jun 12, 2009
11:25 PM

-Upgraded to XNA 3.1

25462
by DaSwampy
(3 downloads)
Jun 12, 2009
11:16 PM

25400
by DaSwampy
(6 downloads)
Jun 9, 2009
7:08 AM

25397
by DaSwampy
(7 downloads)
Jun 9, 2009
5:46 AM

25363
by DaSwampy
(5 downloads)
Jun 8, 2009
7:58 AM

-Implemented OnCollision functions inside Enemy.cs, Bullet.cs
-OnCollision now allows for there to be Damage done to Enemies
-Bullets now can bounce around for a certain amount of collisions or be removed as soon as they touch something.
-Damage system now somewhat intact.
-Still have to add more game play components.