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Optimize game

using multithreading, and spreading the load of update across different frames.   No more string matching.   Fix up the enumeration or for loops for the pool class.

Id #3270 | Release: None | Updated: Feb 2, 2013 at 2:37 AM by DaSwampy | Created: Nov 14, 2008 at 3:06 AM by DaSwampy

Create xml definitions for the enemies, shots, etc including art assets

we will share this one

Id #3269 | Release: None | Updated: Feb 2, 2013 at 2:37 AM by DaSwampy | Created: Nov 14, 2008 at 3:04 AM by DaSwampy

Implement a power up system

Implement a power up system that will boost different attributes of the players shots or towers.   This can/will be somewhat hooked into the map and then when the player picks it up, then it will h...

Id #3268 | Release: None | Updated: Feb 2, 2013 at 2:37 AM by DaSwampy | Created: Nov 14, 2008 at 3:03 AM by DaSwampy

Implement maps and map xml

Implement a map system using xml.   Map attributes would have power-ups and capture points, and default spawn locations and what not.

Id #3267 | Release: None | Updated: Feb 2, 2013 at 2:37 AM by DaSwampy | Created: Nov 14, 2008 at 3:02 AM by DaSwampy

Implement simple AI for maps

Create a simple AI so that the enemies can do something other than go straight for the player, such as they wander around, and if the player comes within range, then they attack the player. Use the...

Id #3266 | Release: None | Updated: Feb 2, 2013 at 2:37 AM by DaSwampy | Created: Nov 14, 2008 at 3:01 AM by DaSwampy

Implement an animation class for animations

implement an animation class which will be a stand alone class.   There are several different ways to hook it into the game: The objects which will be used for this class, such as enemy, bullet, pl...

Id #3265 | Release: None | Updated: Feb 2, 2013 at 2:37 AM by DaSwampy | Created: Nov 14, 2008 at 2:59 AM by DaSwampy

Look into seeing if Ki's AI logic could be applied to this game

Ki

Id #3212 | Release: None | Updated: Jun 6, 2013 at 2:02 AM by DaSwampy | Created: Nov 11, 2008 at 8:30 AM by DaSwampy

Create a Generic Pool Class for Pooling more items more effectively

When creating a lot of items, and appending them to the end of the linked list, they get destroyed, they should be recylced and transported back into a container to be re-assigned values, as assign...

Id #3211 | Release: None | Updated: Jun 6, 2013 at 2:02 AM by DaSwampy | Created: Nov 11, 2008 at 8:29 AM by DaSwampy

FIX all the errors

There are way too many errors on compile... must refactor from test tower properties to interface properties.

Id #3210 | Release: None | Updated: Jun 6, 2013 at 2:02 AM by DaSwampy | Created: Nov 11, 2008 at 8:09 AM by DaSwampy

Create Collision

Create a collision function for all the managers, as the collision between the different objects will be unique.   This is a temporary solution, until I can figure out a more general way to compare...

Id #3209 | Release: None | Updated: Jun 6, 2013 at 2:02 AM by DaSwampy | Created: Nov 11, 2008 at 7:21 AM by DaSwampy

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